![]() ![]() The number of armies the player can control at a time is regulated via cost both initial and with monthly upkeep (differing based on unit strength), and a leadership value which the player increases over time with found rewards on the overworld map. The player has a limited time frame to accomplish the overall quest, with its length being configurable as part of the difficulty setting. A simplified engine drives a basic comparison of attacker to defender strength with the number of troops decreasing as "damage." The player is charged with the task of moving around on a overworld map in real time, assembling armies via spawn points (one creature type per spawn point) and laying siege to various castles to reclaim pieces of a treasure map. ![]() Quest for the DragonBone Staff primarily involves tactics-style gameplay assembling groups of creatures together into an army that is positioned on a grid-based field of combat. The game is essentially a remake of the 1990 release King's Bounty with the graphics switched to 3-D models with a shifting perspective of the battlefield, and all of the names of the various towns and villains have been changed. Heroes of Might and Magic: Quest for the DragonBone Staff is a simplified tactics game developed by 3DO in 2001 for the PlayStation 2. ![]()
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